C# Class ControllerPlayerHeli, ProjectPhoenix

Inheritance: NetworkBehaviour, IControllerPlayer
显示文件 Open project: Alx666/ProjectPhoenix Class Usage Examples

Public Properties

Property Type Description
HorizontalVelocityForce float
MainWeapon GameObject
MaxHeight float
MaxRotarSpeed float
MaxVelocityMagnitude float
OwnBody GameObject
VelocityRotation float
rotors List

Public Methods

Method Description
Awake ( ) : void
BeginBackward ( ) : void
BeginFire ( ) : void
BeginForward ( ) : void
BeginPanLeft ( ) : void
BeginPanRight ( ) : void
BeginTurnLeft ( ) : void
BeginTurnRight ( ) : void
BeginUp ( ) : void
EndBackward ( ) : void
EndDown ( ) : void
EndFire ( ) : void
EndForward ( ) : void
EndPanLeft ( ) : void
EndPanRight ( ) : void
EndTurnLeft ( ) : void
EndTurnRight ( ) : void
EndUp ( ) : void
FixedUpdate ( ) : void
MousePosition ( Vector3 vMousePosition ) : void
RotateRotor ( ) : void
Start ( ) : void
StopVehicle ( ) : void
Update ( ) : void

Private Methods

Method Description
Inclination ( ) : void
LiftProcess ( ) : void
Move ( ) : void
Rotation ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

BeginBackward() public method

public BeginBackward ( ) : void
return void

BeginFire() public method

public BeginFire ( ) : void
return void

BeginForward() public method

public BeginForward ( ) : void
return void

BeginPanLeft() public method

public BeginPanLeft ( ) : void
return void

BeginPanRight() public method

public BeginPanRight ( ) : void
return void

BeginTurnLeft() public method

public BeginTurnLeft ( ) : void
return void

BeginTurnRight() public method

public BeginTurnRight ( ) : void
return void

BeginUp() public method

public BeginUp ( ) : void
return void

EndBackward() public method

public EndBackward ( ) : void
return void

EndDown() public method

public EndDown ( ) : void
return void

EndFire() public method

public EndFire ( ) : void
return void

EndForward() public method

public EndForward ( ) : void
return void

EndPanLeft() public method

public EndPanLeft ( ) : void
return void

EndPanRight() public method

public EndPanRight ( ) : void
return void

EndTurnLeft() public method

public EndTurnLeft ( ) : void
return void

EndTurnRight() public method

public EndTurnRight ( ) : void
return void

EndUp() public method

public EndUp ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

MousePosition() public method

public MousePosition ( Vector3 vMousePosition ) : void
vMousePosition Vector3
return void

RotateRotor() public method

public RotateRotor ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StopVehicle() public method

public StopVehicle ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

HorizontalVelocityForce public_oe property

public float HorizontalVelocityForce
return float

MainWeapon public_oe property

public GameObject MainWeapon
return GameObject

MaxHeight public_oe property

public float MaxHeight
return float

MaxRotarSpeed public_oe property

public float MaxRotarSpeed
return float

MaxVelocityMagnitude public_oe property

public float MaxVelocityMagnitude
return float

OwnBody public_oe property

public GameObject OwnBody
return GameObject

VelocityRotation public_oe property

public float VelocityRotation
return float

rotors public_oe property

public List rotors
return List