Свойство | Type | Description | |
---|---|---|---|
HorizontalVelocityForce | float | ||
MainWeapon | GameObject | ||
MaxHeight | float | ||
MaxRotarSpeed | float | ||
MaxVelocityMagnitude | float | ||
OwnBody | GameObject | ||
VelocityRotation | float | ||
rotors | List |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
BeginBackward ( ) : void | ||
BeginFire ( ) : void | ||
BeginForward ( ) : void | ||
BeginPanLeft ( ) : void | ||
BeginPanRight ( ) : void | ||
BeginTurnLeft ( ) : void | ||
BeginTurnRight ( ) : void | ||
BeginUp ( ) : void | ||
EndBackward ( ) : void | ||
EndDown ( ) : void | ||
EndFire ( ) : void | ||
EndForward ( ) : void | ||
EndPanLeft ( ) : void | ||
EndPanRight ( ) : void | ||
EndTurnLeft ( ) : void | ||
EndTurnRight ( ) : void | ||
EndUp ( ) : void | ||
FixedUpdate ( ) : void | ||
MousePosition ( Vector3 vMousePosition ) : void | ||
RotateRotor ( ) : void | ||
Start ( ) : void | ||
StopVehicle ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
Inclination ( ) : void | ||
LiftProcess ( ) : void | ||
Move ( ) : void | ||
Rotation ( ) : void |
public MousePosition ( Vector3 vMousePosition ) : void | ||
vMousePosition | Vector3 | |
Résultat | void |