C# Class ControllerPlayerHeli, ProjectPhoenix

Inheritance: NetworkBehaviour, IControllerPlayer
Show file Open project: Alx666/ProjectPhoenix Class Usage Examples

Public Properties

Property Type Description
HorizontalVelocityForce float
MainWeapon GameObject
MaxHeight float
MaxRotarSpeed float
MaxVelocityMagnitude float
OwnBody GameObject
VelocityRotation float
rotors List

Public Methods

Method Description
Awake ( ) : void
BeginBackward ( ) : void
BeginFire ( ) : void
BeginForward ( ) : void
BeginPanLeft ( ) : void
BeginPanRight ( ) : void
BeginTurnLeft ( ) : void
BeginTurnRight ( ) : void
BeginUp ( ) : void
EndBackward ( ) : void
EndDown ( ) : void
EndFire ( ) : void
EndForward ( ) : void
EndPanLeft ( ) : void
EndPanRight ( ) : void
EndTurnLeft ( ) : void
EndTurnRight ( ) : void
EndUp ( ) : void
FixedUpdate ( ) : void
MousePosition ( Vector3 vMousePosition ) : void
RotateRotor ( ) : void
Start ( ) : void
StopVehicle ( ) : void
Update ( ) : void

Private Methods

Method Description
Inclination ( ) : void
LiftProcess ( ) : void
Move ( ) : void
Rotation ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

BeginBackward() public method

public BeginBackward ( ) : void
return void

BeginFire() public method

public BeginFire ( ) : void
return void

BeginForward() public method

public BeginForward ( ) : void
return void

BeginPanLeft() public method

public BeginPanLeft ( ) : void
return void

BeginPanRight() public method

public BeginPanRight ( ) : void
return void

BeginTurnLeft() public method

public BeginTurnLeft ( ) : void
return void

BeginTurnRight() public method

public BeginTurnRight ( ) : void
return void

BeginUp() public method

public BeginUp ( ) : void
return void

EndBackward() public method

public EndBackward ( ) : void
return void

EndDown() public method

public EndDown ( ) : void
return void

EndFire() public method

public EndFire ( ) : void
return void

EndForward() public method

public EndForward ( ) : void
return void

EndPanLeft() public method

public EndPanLeft ( ) : void
return void

EndPanRight() public method

public EndPanRight ( ) : void
return void

EndTurnLeft() public method

public EndTurnLeft ( ) : void
return void

EndTurnRight() public method

public EndTurnRight ( ) : void
return void

EndUp() public method

public EndUp ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

MousePosition() public method

public MousePosition ( Vector3 vMousePosition ) : void
vMousePosition Vector3
return void

RotateRotor() public method

public RotateRotor ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StopVehicle() public method

public StopVehicle ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

HorizontalVelocityForce public property

public float HorizontalVelocityForce
return float

MainWeapon public property

public GameObject MainWeapon
return GameObject

MaxHeight public property

public float MaxHeight
return float

MaxRotarSpeed public property

public float MaxRotarSpeed
return float

MaxVelocityMagnitude public property

public float MaxVelocityMagnitude
return float

OwnBody public property

public GameObject OwnBody
return GameObject

VelocityRotation public property

public float VelocityRotation
return float

rotors public property

public List rotors
return List