C# Class CharacterMove, EdgeOfInfinity

Inheritance: MonoBehaviour
显示文件 Open project: BenBohannon/EdgeOfInfinity Class Usage Examples

Public Properties

Property Type Description
autoWalk bool
avoidsLedges bool
deathTime float
dropDistanceBeforeDeath float
falling bool
isMovingRight bool
myWaitPlatform WaitPlatform
previousPosition Vector3
speed float

Protected Properties

Property Type Description
distanceFallen float
inWater bool
myAnimator Animator
myCollider Collider2D
myRenderer SpriteRenderer
myRigidbody Rigidbody2D
prevPos Vector3

Public Methods

Method Description
FixedUpdate ( ) : void
OnCollisionEnter2D ( Collision2D coll ) : void
OnTriggerEnter2D ( Collider2D coll ) : void
Start ( ) : void
Update ( ) : void
die ( ) : void
reverseDirection ( ) : void
stop ( ) : void
walkToAndStop ( Vector2 pos ) : IEnumerator

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D coll ) : void
coll Collision2D
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D coll ) : void
coll UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

die() public method

public die ( ) : void
return void

reverseDirection() public method

public reverseDirection ( ) : void
return void

stop() public method

public stop ( ) : void
return void

walkToAndStop() public method

public walkToAndStop ( Vector2 pos ) : IEnumerator
pos Vector2
return IEnumerator

Property Details

autoWalk public_oe property

public bool autoWalk
return bool

avoidsLedges public_oe property

public bool avoidsLedges
return bool

deathTime public_oe property

public float deathTime
return float

distanceFallen protected_oe property

protected float distanceFallen
return float

dropDistanceBeforeDeath public_oe property

public float dropDistanceBeforeDeath
return float

falling public_oe property

public bool falling
return bool

inWater protected_oe property

protected bool inWater
return bool

isMovingRight public_oe property

public bool isMovingRight
return bool

myAnimator protected_oe property

protected Animator myAnimator
return Animator

myCollider protected_oe property

protected Collider2D myCollider
return Collider2D

myRenderer protected_oe property

protected SpriteRenderer myRenderer
return SpriteRenderer

myRigidbody protected_oe property

protected Rigidbody2D myRigidbody
return Rigidbody2D

myWaitPlatform public_oe property

public WaitPlatform myWaitPlatform
return WaitPlatform

prevPos protected_oe property

protected Vector3 prevPos
return Vector3

previousPosition public_oe property

public Vector3 previousPosition
return Vector3

speed public_oe property

public float speed
return float