Свойство | Type | Description | |
---|---|---|---|
autoWalk | bool | ||
avoidsLedges | bool | ||
deathTime | float | ||
dropDistanceBeforeDeath | float | ||
falling | bool | ||
isMovingRight | bool | ||
myWaitPlatform | WaitPlatform | ||
previousPosition | Vector3 | ||
speed | float |
Свойство | Type | Description | |
---|---|---|---|
distanceFallen | float | ||
inWater | bool | ||
myAnimator | Animator | ||
myCollider | Collider2D | ||
myRenderer | SpriteRenderer | ||
myRigidbody | Rigidbody2D | ||
prevPos | Vector3 |
Méthode | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
OnCollisionEnter2D ( Collision2D coll ) : void | ||
OnTriggerEnter2D ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
die ( ) : void | ||
reverseDirection ( ) : void | ||
stop ( ) : void | ||
walkToAndStop ( Vector2 pos ) : IEnumerator |
public OnCollisionEnter2D ( Collision2D coll ) : void | ||
coll | Collision2D | |
Résultat | void |
public OnTriggerEnter2D ( |
||
coll | ||
Résultat | void |
public walkToAndStop ( Vector2 pos ) : IEnumerator | ||
pos | Vector2 | |
Résultat | IEnumerator |