Method | Description | |
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IsInIdleJump ( ) : bool | ||
IsInJump ( ) : bool | ||
IsInLocomotion ( ) : bool | ||
IsInLocomotionJump ( ) : bool | ||
IsInPivot ( ) : bool | ||
StickToWorldspace ( Transform root, Transform camera, float &directionOut, float &speedOut, float &angleOut, bool isPivoting ) : void |
Method | Description | |
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FixedUpdate ( ) : void |
Any code that moves the character needs to be checked against physics
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OnDrawGizmos ( ) : void |
Debugging information should be put here.
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Start ( ) : void |
Use this for initialization.
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Update ( ) : void |
Update is called once per frame.
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public StickToWorldspace ( Transform root, Transform camera, float &directionOut, float &speedOut, float &angleOut, bool isPivoting ) : void | ||
root | Transform | |
camera | Transform | |
directionOut | float | |
speedOut | float | |
angleOut | float | |
isPivoting | bool | |
return | void |