Method | Description | |
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EnterSpec ( ) : void | ||
ReceiveDamageByBoss ( ) : void | ||
ReceiveDamageByCristaleProjectile ( GameObject projectile ) : void | ||
ShockWave ( ) : void | ||
UseCristal ( ) : bool |
call this to use a cristal (consumable) in input manager
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Method | Description | |
---|---|---|
CmdDead ( ) : void | ||
CmdEnterFight ( ) : void | ||
CmdReceiveDamageBoss ( float armor ) : void | ||
CmdReceiveDamageCristalProjectile ( float armor, GameObject projectile ) : void | ||
CmdUseCristal ( ) : void | ||
OnGUI ( ) : void | ||
Respawn ( ) : void |
Respawn all player in the fight and reset their inventory MUST BE SERVEUR !!!
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RpcJustDoIt ( ) : void | ||
RpcRestart ( ) : void | ||
RpcShockWave ( ) : void |
public ReceiveDamageByCristaleProjectile ( GameObject projectile ) : void | ||
projectile | GameObject | |
return | void |