C# Class BallEmitter, UnityRoomAlive

Inheritance: MonoBehaviour
显示文件 Open project: Superdroidz/UnityRoomAlive Class Usage Examples

Public Properties

Property Type Description
maxScale float
maxSpawns int
minScale float
minSpawns int
miniSpherePrefab GameObject
respawnDelay float
spawnChance float
spawnRadius float
timeOfLastSpawn float

Public Methods

Method Description
EmitBalls ( ) : void
Update ( ) : void

Method Details

EmitBalls() public method

public EmitBalls ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

maxScale public_oe property

public float maxScale
return float

maxSpawns public_oe property

public int maxSpawns
return int

minScale public_oe property

public float minScale
return float

minSpawns public_oe property

public int minSpawns
return int

miniSpherePrefab public_oe property

public GameObject miniSpherePrefab
return GameObject

respawnDelay public_oe property

public float respawnDelay
return float

spawnChance public_oe property

public float spawnChance
return float

spawnRadius public_oe property

public float spawnRadius
return float

timeOfLastSpawn public_oe property

public float timeOfLastSpawn
return float