C# Class AttackArea, Multiplier

Inheritance: MonoBehaviour
显示文件 Open project: tommai78101/Multiplier Class Usage Examples

Public Properties

Property Type Description
enemiesInAttackRange List
exitedEnemies List
exitedList List
otherEnemies List
parent GameUnit,
removeList List
sphereColliderRigidBody UnityEngine.Rigidbody

Public Methods

Method Description
FixedUpdate ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Start ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Property Details

enemiesInAttackRange public_oe property

public List enemiesInAttackRange
return List

exitedEnemies public_oe property

public List exitedEnemies
return List

exitedList public_oe property

public List exitedList
return List

otherEnemies public_oe property

public List otherEnemies
return List

parent public_oe property

public GameUnit, parent
return GameUnit,

removeList public_oe property

public List removeList
return List

sphereColliderRigidBody public_oe property

public Rigidbody,UnityEngine sphereColliderRigidBody
return UnityEngine.Rigidbody