C# Class AttackArea, Multiplier

Inheritance: MonoBehaviour
Show file Open project: tommai78101/Multiplier Class Usage Examples

Public Properties

Property Type Description
enemiesInAttackRange List
exitedEnemies List
exitedList List
otherEnemies List
parent GameUnit,
removeList List
sphereColliderRigidBody UnityEngine.Rigidbody

Public Methods

Method Description
FixedUpdate ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Start ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Property Details

enemiesInAttackRange public property

public List enemiesInAttackRange
return List

exitedEnemies public property

public List exitedEnemies
return List

exitedList public property

public List exitedList
return List

otherEnemies public property

public List otherEnemies
return List

parent public property

public GameUnit, parent
return GameUnit,

removeList public property

public List removeList
return List

sphereColliderRigidBody public property

public Rigidbody,UnityEngine sphereColliderRigidBody
return UnityEngine.Rigidbody