C# Class AI_ZombieBase.Condition_isPlayerInAttackRange, urban-survivors

Inheritance: FSM.Condition
显示文件 Open project: exdev/urban-survivors

Public Methods

Method Description
Condition_isPlayerInAttackRange ( Actor, _actor, float _degrees, float _dist ) : UnityEngine
exec ( ) : bool

Method Details

Condition_isPlayerInAttackRange() public method

public Condition_isPlayerInAttackRange ( Actor, _actor, float _degrees, float _dist ) : UnityEngine
_actor Actor,
_degrees float
_dist float
return UnityEngine

exec() public method

public exec ( ) : bool
return bool