Method | Description | |
---|---|---|
Condition_isPlayerInAttackRange ( Actor, _actor, float _degrees, float _dist ) : UnityEngine | ||
exec ( ) : bool |
public Condition_isPlayerInAttackRange ( Actor, _actor, float _degrees, float _dist ) : UnityEngine | ||
_actor | Actor, | |
_degrees | float | |
_dist | float | |
return | UnityEngine |