메소드 | 설명 | |
---|---|---|
Condition_isPlayerInAttackRange ( Actor, _actor, float _degrees, float _dist ) : UnityEngine | ||
exec ( ) : bool |
public Condition_isPlayerInAttackRange ( Actor, _actor, float _degrees, float _dist ) : UnityEngine | ||
_actor | Actor, | |
_degrees | float | |
_dist | float | |
리턴 | UnityEngine |