Имя |
Описание |
Biome |
|
Block |
|
BlockSide |
|
Blocks |
|
Cave |
|
Dimension |
|
ILightRecalculator |
|
IMapGenerator |
|
IMapHandler |
|
InfdevHandler |
|
InventoryItem |
|
KnownBlocks |
|
MapGenerators |
|
MapMetadata |
|
NormalTree |
Set up the foliage for a 'normal' tree. This tree will be a single bulb of foliage above a single width trunk. This shape is very similar to the default Minecraft tree. |
ProceduralTree |
Set up the methods for a larger more complicated tree. This tree type has roots, a trunk, and branches all of varying width, and many foliage clusters. MUST BE SUBCLASSED. Specifically, foliage_shape must be set. Subclass 'prepare' and 'shapefunc' to make different shaped trees. |
Profiler |
Courtesy of MSDN. Adapted into a class |
QuickHillGenerator |
|
Radix |
Radix is a convertor class for converting numbers to different radices e.g. display the number 1000 in base 16 |
Rotation |
|
ShittyLighter |
|
StickTree |
Set up the trunk for trees with a trunk width of 1 and simple geometry. |
Tree |
Set up the interface for tree objects. Designed for subclassing. |
Utils |
|
Vector3d |
|
Vector3i |
|
_Color |
|
frmUpdate |
|