이름 |
설명 |
Biome |
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Block |
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BlockSide |
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Blocks |
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Cave |
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Dimension |
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ILightRecalculator |
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IMapGenerator |
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IMapHandler |
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InfdevHandler |
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InventoryItem |
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KnownBlocks |
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MapGenerators |
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MapMetadata |
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NormalTree |
Set up the foliage for a 'normal' tree. This tree will be a single bulb of foliage above a single width trunk. This shape is very similar to the default Minecraft tree. |
ProceduralTree |
Set up the methods for a larger more complicated tree. This tree type has roots, a trunk, and branches all of varying width, and many foliage clusters. MUST BE SUBCLASSED. Specifically, foliage_shape must be set. Subclass 'prepare' and 'shapefunc' to make different shaped trees. |
Profiler |
Courtesy of MSDN. Adapted into a class |
QuickHillGenerator |
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Radix |
Radix is a convertor class for converting numbers to different radices e.g. display the number 1000 in base 16 |
Rotation |
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ShittyLighter |
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StickTree |
Set up the trunk for trees with a trunk width of 1 and simple geometry. |
Tree |
Set up the interface for tree objects. Designed for subclassing. |
Utils |
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Vector3d |
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Vector3i |
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_Color |
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frmUpdate |
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