Имя |
Описание |
Bar |
A component that shows the rate between a value and a max value. Inherits from Scene. |
Camera |
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Command |
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Input |
Static class that handles Input. Provide abstraction for entry method (keyboard or gamepad), buffers, and key binding. |
Input.Buffer |
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Interpretable |
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Interpreter |
|
InvalidAnimationException |
|
LuxGame |
Overrides the Game class to provide a common spritebatch for all components. Also provide common loading abilities for other components. |
Map |
|
MapManager |
|
MenuWindow |
A Window that handles basic selection menus. Inherits from TextWindow. |
MenuWindowEventArgs |
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MessageWindow |
A window that handles static messages. Inherits from TextWindow. |
MessageWindowEventArgs |
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MyInterpretable |
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Scene |
A generic graphical component that has a parent and children. Components that have hierarchical relations should inherits this class. Inherits from DrawableGameComponent. |
Screen |
A component that offers transition effects. Inherits from Scene. |
Shared |
A static class that contains the engine's shared constants and objects. |
Sprite |
A component that handles animation. Inherits from Scene. |
Text |
A text object using a setting of font/size/color/effect |
TextArea |
|
Window |
A component with a frame that contains other components (bars, text, ...).Inherits from Scene. |