C# (CSharp) EasyFarm.States Пространство имен

Классы

Имя Описание
ApproachState Moves to target enemies.
BaseState
BattleState A class for defeating monsters.
CombatState A class for defeating monsters.
DeadState
EndState Handles the end of battle situation. Fires off the end list, sets FightStart to true so other lists can fire and replaces targets that are dead, null, empty or invalid.
FiniteStateMachine
FollowState Moves to target enemies.
GameEngine Controls whether or not the bot should run. Basically anything that can pause or resume the bot's engine should be here.
HealingState
PlayerMovementTracker
PullState
RestState Behavior for resting our character.
Route
SetFightingState
SetTargetState
StartEngineState Sets up state before other states start firing.
StartState Buffs the player.
TravelState
WeaponskillState Performs weaponskills on targets.
ZoneState