Name |
Description |
ApproachState |
Moves to target enemies. |
BaseState |
|
BattleState |
A class for defeating monsters. |
CombatState |
A class for defeating monsters. |
DeadState |
|
EndState |
Handles the end of battle situation. Fires off the end list, sets FightStart to true so other lists can fire and replaces targets that are dead, null, empty or invalid. |
FiniteStateMachine |
|
FollowState |
Moves to target enemies. |
GameEngine |
Controls whether or not the bot should run. Basically anything that can pause or resume the bot's engine should be here. |
HealingState |
|
PlayerMovementTracker |
|
PullState |
|
RestState |
Behavior for resting our character. |
Route |
|
SetFightingState |
|
SetTargetState |
|
StartEngineState |
Sets up state before other states start firing. |
StartState |
Buffs the player. |
TravelState |
|
WeaponskillState |
Performs weaponskills on targets. |
ZoneState |
|