Имя |
Описание |
AmbientColor |
|
AmbientMap |
|
ColorProperty |
|
DiffuseMap |
|
EffectDescription |
Description of an effect |
EffectMaterial |
Run-time equivalent of a material which was converted to an effect instance. |
LightingModel |
Material property describing the lighting model to be used, such as Blinn or Phong. |
LoadedTextureReference |
A reference to a loaded texture (during runtime), consisting of filename, texture channel and a texture object. |
NormalMap |
A normal map according to the dot3 bump mapping technique |
OpacityMap |
An opacity map is a texture that defines the transparency of the material at different locations. |
ReferencedMaterial |
A material containing a reference to an effect (.fx) file |
ShaderInstructions |
Instructions for incorporating a material into an effect shader. |
ShaderProperty |
Defines complex material properties as a shader program and its parameter bindings. Available vertex data like position, normal, texture coordinates etc. are automatically passed to the shader via their respective semantics. |
SpecularPower |
|
ValueProperty |
|