C# (CSharp) Axiom.SceneManagers.Bsp Пространство имен

Пространства имен

Axiom.SceneManagers.Bsp.Collections

Классы

Имя Описание
BspGeometry Represents the bsp geometry. This is added to the RenderQueue so that i can determine at RenderSingleObject when the geometry needs to be rendered and with what lights.
BspIntersectionSceneQuery BSP specialisation of IntersectionSceneQuery.
BspLevel Holds all the data associated with a Binary Space Parition (BSP) based indoor level.
BspLevel.VisData
BspOptions
BspPlugin
BspRaySceneQuery BSP specialisation of RaySceneQuery.
BspSceneManager Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree.
BspSceneManagerFactory Factory for the BspSceneManager.
BspSceneNode
BspSphereRegionSceneQuery BSP specialisation of SphereRegionSceneQuery.
BspStaticFaceGroup Summary description for BspStaticFaceGroup.
BspVertex
InternalBspBrush
InternalBspBrushSide
InternalBspFace
InternalBspHeader
InternalBspLeaf
InternalBspLump
InternalBspModel
InternalBspNode
InternalBspPlane
InternalBspShader
InternalBspVertex
InternalBspVis
Quake3Level Support for loading and extracting data from a Quake3 level file.
Quake3Shader Class for recording Quake3 shaders.
ShaderPass
SpotlightFrustum Frustum used for spotlights. It is not supposed to be part of the scene, and will not be rendered. The ViewMatrix and ProjectionMatrix properties, used for projecting texturing, are updated only when a spotlight is assigned at the Light property.
TextureLight Summary description for TextureLight.
TextureLightMap