Name |
Description |
BspGeometry |
Represents the bsp geometry. This is added to the RenderQueue so that i can determine at RenderSingleObject when the geometry needs to be rendered and with what lights. |
BspIntersectionSceneQuery |
BSP specialisation of IntersectionSceneQuery. |
BspLevel |
Holds all the data associated with a Binary Space Parition (BSP) based indoor level. |
BspLevel.VisData |
|
BspOptions |
|
BspPlugin |
|
BspRaySceneQuery |
BSP specialisation of RaySceneQuery. |
BspSceneManager |
Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. |
BspSceneManagerFactory |
Factory for the BspSceneManager. |
BspSceneNode |
|
BspSphereRegionSceneQuery |
BSP specialisation of SphereRegionSceneQuery. |
BspStaticFaceGroup |
Summary description for BspStaticFaceGroup. |
BspVertex |
|
InternalBspBrush |
|
InternalBspBrushSide |
|
InternalBspFace |
|
InternalBspHeader |
|
InternalBspLeaf |
|
InternalBspLump |
|
InternalBspModel |
|
InternalBspNode |
|
InternalBspPlane |
|
InternalBspShader |
|
InternalBspVertex |
|
InternalBspVis |
|
Quake3Level |
Support for loading and extracting data from a Quake3 level file. |
Quake3Shader |
Class for recording Quake3 shaders. |
ShaderPass |
|
SpotlightFrustum |
Frustum used for spotlights. It is not supposed to be part of the scene, and will not be rendered. The ViewMatrix and ProjectionMatrix properties, used for projecting texturing, are updated only when a spotlight is assigned at the Light property. |
TextureLight |
Summary description for TextureLight. |
TextureLightMap |
|