Метод | Описание | |
---|---|---|
CleanRenderData ( tk2dTileMap tileMap ) : void | ||
CreateRenderData ( tk2dTileMap tileMap, bool editMode ) : void | ||
GetLoopOrder ( tk2dTileMapData sortMethod, int w, int h, int &x0, int &x1, int &dx, int &y0, int &y1, int &dy ) : void | ||
InitDataStore ( tk2dTileMap tileMap ) : bool | ||
SpawnPrefabs ( tk2dTileMap tileMap ) : void | ||
SpawnPrefabsForChunk ( tk2dTileMap tileMap, |
Метод | Описание | |
---|---|---|
GetTilePosition ( tk2dTileMap tileMap, int x, int y ) : |
public static CleanRenderData ( tk2dTileMap tileMap ) : void | ||
tileMap | tk2dTileMap | |
Результат | void |
public static CreateRenderData ( tk2dTileMap tileMap, bool editMode ) : void | ||
tileMap | tk2dTileMap | |
editMode | bool | |
Результат | void |
public static GetLoopOrder ( tk2dTileMapData sortMethod, int w, int h, int &x0, int &x1, int &dx, int &y0, int &y1, int &dy ) : void | ||
sortMethod | tk2dTileMapData | |
w | int | |
h | int | |
x0 | int | |
x1 | int | |
dx | int | |
y0 | int | |
y1 | int | |
dy | int | |
Результат | void |
public static InitDataStore ( tk2dTileMap tileMap ) : bool | ||
tileMap | tk2dTileMap | |
Результат | bool |
public static SpawnPrefabs ( tk2dTileMap tileMap ) : void | ||
tileMap | tk2dTileMap | |
Результат | void |
public static SpawnPrefabsForChunk ( tk2dTileMap tileMap, |
||
tileMap | tk2dTileMap | |
chunk | ||
baseX | int | |
baseY | int | |
Результат | void |