C# Class tk2dRuntime.TileMap.BuilderUtil

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Public Methods

Method Description
CleanRenderData ( tk2dTileMap tileMap ) : void
CreateRenderData ( tk2dTileMap tileMap, bool editMode ) : void
GetLoopOrder ( tk2dTileMapData sortMethod, int w, int h, int &x0, int &x1, int &dx, int &y0, int &y1, int &dy ) : void
InitDataStore ( tk2dTileMap tileMap ) : bool
SpawnPrefabs ( tk2dTileMap tileMap ) : void
SpawnPrefabsForChunk ( tk2dTileMap tileMap, SpriteChunk chunk, int baseX, int baseY ) : void

Private Methods

Method Description
GetTilePosition ( tk2dTileMap tileMap, int x, int y ) : Vector3

Method Details

CleanRenderData() public static method

public static CleanRenderData ( tk2dTileMap tileMap ) : void
tileMap tk2dTileMap
return void

CreateRenderData() public static method

public static CreateRenderData ( tk2dTileMap tileMap, bool editMode ) : void
tileMap tk2dTileMap
editMode bool
return void

GetLoopOrder() public static method

public static GetLoopOrder ( tk2dTileMapData sortMethod, int w, int h, int &x0, int &x1, int &dx, int &y0, int &y1, int &dy ) : void
sortMethod tk2dTileMapData
w int
h int
x0 int
x1 int
dx int
y0 int
y1 int
dy int
return void

InitDataStore() public static method

public static InitDataStore ( tk2dTileMap tileMap ) : bool
tileMap tk2dTileMap
return bool

SpawnPrefabs() public static method

public static SpawnPrefabs ( tk2dTileMap tileMap ) : void
tileMap tk2dTileMap
return void

SpawnPrefabsForChunk() public static method

public static SpawnPrefabsForChunk ( tk2dTileMap tileMap, SpriteChunk chunk, int baseX, int baseY ) : void
tileMap tk2dTileMap
chunk SpriteChunk
baseX int
baseY int
return void