Метод | Описание | |
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ABC ( int x, int y, int w, int h ) : void | ||
DataBasePath ( string path ) : void | ||
Form2 ( ) : System | ||
bezier ( Bitmap b ) : Bitmap | ||
bezier_eye ( Bitmap b ) : Bitmap | ||
bezier_position ( Bitmap b ) : void | ||
big_conect ( Bitmap b ) : Bitmap | ||
black_white ( Image Im ) : Bitmap | ||
conect ( int x, int y, int w, int h ) : void | ||
detation ( Bitmap b ) : void | ||
face ( Image Im ) : Image | ||
left_eye ( Bitmap b ) : Bitmap | ||
pic ( Bitmap b ) : void | ||
range ( ) : void | ||
right_eye ( Bitmap b ) : Bitmap | ||
shape ( ) : void | ||
similar ( int x, int y, int x1, int y1 ) : int | ||
skin_color ( Bitmap b ) : Bitmap |
Метод | Описание | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Метод | Описание | |
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Bernstein ( int n, int i, double t ) : double | ||
Bezier2D ( int cpts ) : void | ||
Form2_Load ( object sender, EventArgs e ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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Ni ( int n, int i ) : double | ||
button10_Click ( object sender, EventArgs e ) : void | ||
button11_Click ( object sender, EventArgs e ) : void | ||
button1_Click ( object sender, EventArgs e ) : void | ||
button21_Click ( object sender, EventArgs e ) : void | ||
button31_Click ( object sender, EventArgs e ) : void | ||
button32_Click ( object sender, EventArgs e ) : void | ||
button33_Click ( object sender, EventArgs e ) : void | ||
button34_Click ( object sender, EventArgs e ) : void | ||
button9_Click ( object sender, EventArgs e ) : void | ||
eyelocal ( Bitmap b ) : void | ||
factrl ( int n ) : double | ||
skin_color_segmentation ( ) : void | ||
slope ( long x1, long y1, long x2, long y2 ) : void |
public ABC ( int x, int y, int w, int h ) : void | ||
x | int | |
y | int | |
w | int | |
h | int | |
Результат | void |
public DataBasePath ( string path ) : void | ||
path | string | |
Результат | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Результат | void |
public bezier_position ( Bitmap b ) : void | ||
b | Bitmap | |
Результат | void |
public conect ( int x, int y, int w, int h ) : void | ||
x | int | |
y | int | |
w | int | |
h | int | |
Результат | void |
public similar ( int x, int y, int x1, int y1 ) : int | ||
x | int | |
y | int | |
x1 | int | |
y1 | int | |
Результат | int |