Метод | Описание | |
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CreateAssetMemoryStreamByName ( String name ) : |
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CreateInstance ( ) : void | ||
DeleteInstance ( ) : void | ||
ExtractAllToDirectory ( string directory ) : void | ||
ExtractAssetsByNamesToDirectory ( IEnumerable |
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ExtractByAssetsToDirectoryAsync ( IEnumerable |
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LoadBinaryFromDirectory ( string directory ) : void | ||
LoadBinaryFromPaths ( IEnumerable |
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WriteFileListingToFile ( string path ) : void |
Метод | Описание | |
---|---|---|
AssetManager ( ) : System | ||
extractAllDoWork ( object sender, |
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extractAllProgressChanged ( object sender, |
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extractAllRunWorkerCompleted ( object sender, |
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extractAllToDirectory ( object sender, object arg ) : void | ||
extractByAssetsToDirectory ( object sender, object arg ) : void | ||
extractSelectionDoWork ( object sender, |
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extractSelectionProgressChanged ( object sender, |
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extractSelectionRunWorkerCompleted ( object sender, |
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loadBinaryFromPaths ( object sender, object arg ) : void | ||
loadDoWork ( object sender, |
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loadProgressChanged ( object sender, |
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loadRunWorkerCompleted ( object sender, |
public CreateAssetMemoryStreamByName ( String name ) : |
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name | String | |
Результат |
public ExtractAllToDirectory ( string directory ) : void | ||
directory | string | |
Результат | void |
public ExtractAssetsByNamesToDirectory ( IEnumerable |
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names | IEnumerable |
|
directory | String | |
Результат | void |
public ExtractByAssetsToDirectoryAsync ( IEnumerable |
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assets | IEnumerable |
|
directory | string | |
Результат | void |
public LoadBinaryFromDirectory ( string directory ) : void | ||
directory | string | |
Результат | void |
public LoadBinaryFromPaths ( IEnumerable |
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paths | IEnumerable |
|
Результат | void |
public WriteFileListingToFile ( string path ) : void | ||
path | string | |
Результат | void |