C# 클래스 ps2ls.Assets.Pack.AssetManager

파일 보기 프로젝트 열기: psemu/ps2ls 1 사용 예제들

공개 메소드들

메소드 설명
CreateAssetMemoryStreamByName ( String name ) : MemoryStream
CreateInstance ( ) : void
DeleteInstance ( ) : void
ExtractAllToDirectory ( string directory ) : void
ExtractAssetsByNamesToDirectory ( IEnumerable names, String directory ) : void
ExtractByAssetsToDirectoryAsync ( IEnumerable assets, string directory ) : void
LoadBinaryFromDirectory ( string directory ) : void
LoadBinaryFromPaths ( IEnumerable paths ) : void
WriteFileListingToFile ( string path ) : void

비공개 메소드들

메소드 설명
AssetManager ( ) : System
extractAllDoWork ( object sender, DoWorkEventArgs args ) : void
extractAllProgressChanged ( object sender, ProgressChangedEventArgs args ) : void
extractAllRunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs args ) : void
extractAllToDirectory ( object sender, object arg ) : void
extractByAssetsToDirectory ( object sender, object arg ) : void
extractSelectionDoWork ( object sender, DoWorkEventArgs args ) : void
extractSelectionProgressChanged ( object sender, ProgressChangedEventArgs args ) : void
extractSelectionRunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs args ) : void
loadBinaryFromPaths ( object sender, object arg ) : void
loadDoWork ( object sender, DoWorkEventArgs args ) : void
loadProgressChanged ( object sender, ProgressChangedEventArgs args ) : void
loadRunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs args ) : void

메소드 상세

CreateAssetMemoryStreamByName() 공개 메소드

public CreateAssetMemoryStreamByName ( String name ) : MemoryStream
name String
리턴 System.IO.MemoryStream

CreateInstance() 공개 정적인 메소드

public static CreateInstance ( ) : void
리턴 void

DeleteInstance() 공개 정적인 메소드

public static DeleteInstance ( ) : void
리턴 void

ExtractAllToDirectory() 공개 메소드

public ExtractAllToDirectory ( string directory ) : void
directory string
리턴 void

ExtractAssetsByNamesToDirectory() 공개 메소드

public ExtractAssetsByNamesToDirectory ( IEnumerable names, String directory ) : void
names IEnumerable
directory String
리턴 void

ExtractByAssetsToDirectoryAsync() 공개 메소드

public ExtractByAssetsToDirectoryAsync ( IEnumerable assets, string directory ) : void
assets IEnumerable
directory string
리턴 void

LoadBinaryFromDirectory() 공개 메소드

public LoadBinaryFromDirectory ( string directory ) : void
directory string
리턴 void

LoadBinaryFromPaths() 공개 메소드

public LoadBinaryFromPaths ( IEnumerable paths ) : void
paths IEnumerable
리턴 void

WriteFileListingToFile() 공개 메소드

public WriteFileListingToFile ( string path ) : void
path string
리턴 void