Метод |
Описание |
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AddBeaches ( [ map ) : void |
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AddCaves ( [ map ) : void |
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AddSingleCave ( Random rand, Map map, byte bedrockType, byte fillingType, int length, double maxDiameter ) : void |
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AddSingleCave ( [ rand, [ map, byte bedrockType, byte fillingType, int length, double maxDiameter ) : void |
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AddSingleVein ( Random rand, Map map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l ) : void |
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AddSingleVein ( Random rand, Map map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l, int i1 ) : void |
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AddSingleVein ( [ rand, [ map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l ) : void |
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AddSingleVein ( [ rand, [ map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l, int i1 ) : void |
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ApplyBias ( ) : void |
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EstimateComplexity ( ) : void |
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GenerateHeightmap ( ) : void |
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GenerateMap ( ) : Map |
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GenerateTrees ( [ map ) : void |
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ReportRelativeProgress ( int relativeIncrease, [ message ) : void |
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SealLiquids ( Map map, byte sealantType ) : void |
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SealLiquids ( [ map, byte sealantType ) : void |
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