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AddCaves ( Map map ) : void | ||
Generate ( ) : Map | ||
MakeFloodBarrier ( Map map ) : void |
Makes an admincrete barrier, 1 block thick, around the lower half of the map.
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MakeFloodBarrier ( [ map ) : void |
Makes an admincrete barrier, 1 block thick, around the lower half of the map.
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RealisticMapGenState ( [ genParameters ) : System |
메소드 | 설명 | |
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AddBeaches ( [ map ) : void | ||
AddCaves ( [ map ) : void | ||
AddSingleCave ( |
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AddSingleCave ( [ rand, [ map, byte bedrockType, byte fillingType, int length, double maxDiameter ) : void | ||
AddSingleVein ( |
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AddSingleVein ( |
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AddSingleVein ( [ rand, [ map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l ) : void | ||
AddSingleVein ( [ rand, [ map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l, int i1 ) : void | ||
ApplyBias ( ) : void | ||
EstimateComplexity ( ) : void | ||
GenerateHeightmap ( ) : void | ||
GenerateMap ( ) : Map | ||
GenerateTrees ( [ map ) : void | ||
ReportRelativeProgress ( int relativeIncrease, [ message ) : void | ||
SealLiquids ( Map map, byte sealantType ) : void | ||
SealLiquids ( [ map, byte sealantType ) : void |
public RealisticMapGenState ( [ genParameters ) : System | ||
genParameters | [ | |
리턴 | System |