C# 클래스 fCraft.MapGeneration.RealisticMapGenState

Provides functionality for generating map files.
상속: MapGeneratorState
파일 보기 프로젝트 열기: fragmer/fCraft

공개 메소드들

메소드 설명
AddCaves ( Map map ) : void
Generate ( ) : Map
MakeFloodBarrier ( Map map ) : void

Makes an admincrete barrier, 1 block thick, around the lower half of the map.

MakeFloodBarrier ( [ map ) : void

Makes an admincrete barrier, 1 block thick, around the lower half of the map.

RealisticMapGenState ( [ genParameters ) : System

비공개 메소드들

메소드 설명
AddBeaches ( [ map ) : void
AddCaves ( [ map ) : void
AddSingleCave ( Random rand, Map map, byte bedrockType, byte fillingType, int length, double maxDiameter ) : void
AddSingleCave ( [ rand, [ map, byte bedrockType, byte fillingType, int length, double maxDiameter ) : void
AddSingleVein ( Random rand, Map map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l ) : void
AddSingleVein ( Random rand, Map map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l, int i1 ) : void
AddSingleVein ( [ rand, [ map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l ) : void
AddSingleVein ( [ rand, [ map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l, int i1 ) : void
ApplyBias ( ) : void
EstimateComplexity ( ) : void
GenerateHeightmap ( ) : void
GenerateMap ( ) : Map
GenerateTrees ( [ map ) : void
ReportRelativeProgress ( int relativeIncrease, [ message ) : void
SealLiquids ( Map map, byte sealantType ) : void
SealLiquids ( [ map, byte sealantType ) : void

메소드 상세

AddCaves() 공개 메소드

public AddCaves ( Map map ) : void
map Map
리턴 void

Generate() 공개 메소드

public Generate ( ) : Map
리턴 Map

MakeFloodBarrier() 공개 정적인 메소드

Makes an admincrete barrier, 1 block thick, around the lower half of the map.
public static MakeFloodBarrier ( Map map ) : void
map Map
리턴 void

MakeFloodBarrier() 공개 정적인 메소드

Makes an admincrete barrier, 1 block thick, around the lower half of the map.
public static MakeFloodBarrier ( [ map ) : void
map [
리턴 void

RealisticMapGenState() 공개 메소드

public RealisticMapGenState ( [ genParameters ) : System
genParameters [
리턴 System