Метод | Описание | |
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Create ( int target, float value ) : |
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OnUpdateS ( SpritePart part, |
処理
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OnUpdateT ( SpritePart part, |
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OnUpdateU ( SpritePart part, |
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OnUpdateV ( SpritePart part, |
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public static Create ( int target, float value ) : |
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target | int | |
value | float | |
Результат |
public static OnUpdateS ( SpritePart part, |
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part | SpritePart | |
attribute | ||
Результат | void |
public static OnUpdateT ( SpritePart part, |
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part | SpritePart | |
attribute | ||
Результат | void |
public static OnUpdateU ( SpritePart part, |
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part | SpritePart | |
attribute | ||
Результат | void |
public static OnUpdateV ( SpritePart part, |
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part | SpritePart | |
attribute | ||
Результат | void |