Свойство | Тип | Описание | |
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CreateEnemyIfRequired | void | ||
CreateExplosion | void | ||
CreateGameMessage | void | ||
CreateProjectile | void | ||
CreateScoreIndicator | void | ||
DrawDamageIndicators | void | ||
DrawEnemies | void | ||
DrawExplosions | void | ||
DrawGameMessage | void | ||
DrawProjectiles | void | ||
HandlePlayerInput | void | ||
UpdateCollisions | void | ||
UpdateDamageIndicators | void | ||
UpdateEnemies | void | ||
UpdateExplosion | void | ||
UpdateGameMessage | void | ||
UpdateProjectiles | void |
Метод | Описание | |
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Draw ( |
Draws the EntityComposer.
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EntityComposer ( ) : System.Collections.Generic |
Initializes a new EntityComposer class.
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Update ( |
Updates the EntityComposer.
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Метод | Описание | |
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CreateEnemyIfRequired ( |
Creates a new Enemy if required.
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CreateExplosion ( |
Creates a new explosion.
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CreateGameMessage ( string message ) : void |
Creates a new game message.
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CreateProjectile ( ) : void |
Creates a new projectile.
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CreateScoreIndicator ( |
Creates a new DamageIndicator.
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DrawDamageIndicators ( |
Draws the damage indicators.
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DrawEnemies ( |
Draws the enemies.
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DrawExplosions ( |
Draws the projectiles.
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DrawGameMessage ( |
Updates the game message.
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DrawProjectiles ( |
Draws the projectiles.
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HandlePlayerInput ( |
Handles the player input.
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UpdateCollisions ( |
Updates the collisions.
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UpdateDamageIndicators ( |
Updates the damage indicators.
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UpdateEnemies ( |
Updates the enemies.
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UpdateExplosion ( |
Updates the explosions.
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UpdateGameMessage ( |
Updates the game message.
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UpdateProjectiles ( |
Updates the projectiles.
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public Draw ( |
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spriteBatch | The spriteBatch. | |
gameTime | The GameTime. | |
Результат | void |
public EntityComposer ( ) : System.Collections.Generic | ||
Результат | System.Collections.Generic |
public Update ( |
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gameTime | The GameTime. | |
Результат | void |