Property | Type | Description | |
---|---|---|---|
CreateEnemyIfRequired | void | ||
CreateExplosion | void | ||
CreateGameMessage | void | ||
CreateProjectile | void | ||
CreateScoreIndicator | void | ||
DrawDamageIndicators | void | ||
DrawEnemies | void | ||
DrawExplosions | void | ||
DrawGameMessage | void | ||
DrawProjectiles | void | ||
HandlePlayerInput | void | ||
UpdateCollisions | void | ||
UpdateDamageIndicators | void | ||
UpdateEnemies | void | ||
UpdateExplosion | void | ||
UpdateGameMessage | void | ||
UpdateProjectiles | void |
Method | Description | |
---|---|---|
Draw ( |
Draws the EntityComposer.
|
|
EntityComposer ( ) : System.Collections.Generic |
Initializes a new EntityComposer class.
|
|
Update ( |
Updates the EntityComposer.
|
Method | Description | |
---|---|---|
CreateEnemyIfRequired ( |
Creates a new Enemy if required.
|
|
CreateExplosion ( |
Creates a new explosion.
|
|
CreateGameMessage ( string message ) : void |
Creates a new game message.
|
|
CreateProjectile ( ) : void |
Creates a new projectile.
|
|
CreateScoreIndicator ( |
Creates a new DamageIndicator.
|
|
DrawDamageIndicators ( |
Draws the damage indicators.
|
|
DrawEnemies ( |
Draws the enemies.
|
|
DrawExplosions ( |
Draws the projectiles.
|
|
DrawGameMessage ( |
Updates the game message.
|
|
DrawProjectiles ( |
Draws the projectiles.
|
|
HandlePlayerInput ( |
Handles the player input.
|
|
UpdateCollisions ( |
Updates the collisions.
|
|
UpdateDamageIndicators ( |
Updates the damage indicators.
|
|
UpdateEnemies ( |
Updates the enemies.
|
|
UpdateExplosion ( |
Updates the explosions.
|
|
UpdateGameMessage ( |
Updates the game message.
|
|
UpdateProjectiles ( |
Updates the projectiles.
|
public Draw ( |
||
spriteBatch | The spriteBatch. | |
gameTime | The GameTime. | |
return | void |
public EntityComposer ( ) : System.Collections.Generic | ||
return | System.Collections.Generic |
public Update ( |
||
gameTime | The GameTime. | |
return | void |