Метод | Описание | |
---|---|---|
AutoupdateRegister ( int registerSize = 100 ) : System | ||
Register ( IAutoupdateableGameActor actor, int timePeriod = 1 ) : void | ||
Tick ( ) : void | ||
UpdateItems ( IAtlas atlas, |
Метод | Описание | |
---|---|---|
Invariants ( ) : void |
public AutoupdateRegister ( int registerSize = 100 ) : System | ||
registerSize | int | |
Результат | System |
public Register ( IAutoupdateableGameActor actor, int timePeriod = 1 ) : void | ||
actor | IAutoupdateableGameActor | |
timePeriod | int | |
Результат | void |
public UpdateItems ( IAtlas atlas, |
||
atlas | IAtlas | |
table | ||
Результат | void |