C# Класс VrSharp.GvrTexture.GvrTexture

Наследование: VrTexture
Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
GvrTexture ( Stream source ) : System

Open a GVR texture from a stream.

GvrTexture ( Stream source, int length ) : System

Open a GVR texture from a stream.

GvrTexture ( byte source ) : System

Open a GVR texture from a byte array.

GvrTexture ( byte source, int offset, int length ) : System

Open a GVR texture from a byte array.

GvrTexture ( string file ) : System

Open a GVR texture from a file.

Is ( Stream source ) : bool

Determines if this is a GVR texture.

Is ( Stream source, int length ) : bool

Determines if this is a GVR texture.

Is ( byte source ) : bool

Determines if this is a GVR texture.

Is ( byte source, int offset, int length ) : bool

Determines if this is a GVR texture.

Is ( string file ) : bool

Determines if this is a GVR texture.

SetPalette ( VrSharp.GvrTexture.GvpPalette palette ) : void

Set the palette data from an external palette file.

Защищенные методы

Метод Описание
Initalize ( ) : void

Описание методов

GvrTexture() публичный Метод

Open a GVR texture from a stream.
public GvrTexture ( Stream source ) : System
source Stream Stream that contains the texture data.
Результат System

GvrTexture() публичный Метод

Open a GVR texture from a stream.
public GvrTexture ( Stream source, int length ) : System
source Stream Stream that contains the texture data.
length int Number of bytes to read.
Результат System

GvrTexture() публичный Метод

Open a GVR texture from a byte array.
public GvrTexture ( byte source ) : System
source byte Byte array that contains the texture data.
Результат System

GvrTexture() публичный Метод

Open a GVR texture from a byte array.
public GvrTexture ( byte source, int offset, int length ) : System
source byte Byte array that contains the texture data.
offset int Offset of the texture in the array.
length int Number of bytes to read.
Результат System

GvrTexture() публичный Метод

Open a GVR texture from a file.
public GvrTexture ( string file ) : System
file string Filename of the file that contains the texture data.
Результат System

Initalize() защищенный Метод

protected Initalize ( ) : void
Результат void

Is() публичный статический Метод

Determines if this is a GVR texture.
public static Is ( Stream source ) : bool
source Stream The stream to read from. The stream position is not changed.
Результат bool

Is() публичный статический Метод

Determines if this is a GVR texture.
public static Is ( Stream source, int length ) : bool
source Stream The stream to read from. The stream position is not changed.
length int Number of bytes to read.
Результат bool

Is() публичный статический Метод

Determines if this is a GVR texture.
public static Is ( byte source ) : bool
source byte Byte array containing the data.
Результат bool

Is() публичный статический Метод

Determines if this is a GVR texture.
public static Is ( byte source, int offset, int length ) : bool
source byte Byte array containing the data.
offset int The offset in the byte array to start at.
length int Length of the data (in bytes).
Результат bool

Is() публичный статический Метод

Determines if this is a GVR texture.
public static Is ( string file ) : bool
file string Filename of the file that contains the data.
Результат bool

SetPalette() публичный Метод

Set the palette data from an external palette file.
public SetPalette ( VrSharp.GvrTexture.GvpPalette palette ) : void
palette VrSharp.GvrTexture.GvpPalette
Результат void