C# 클래스 VrSharp.GvrTexture.GvrTexture

상속: VrTexture
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공개 메소드들

메소드 설명
GvrTexture ( Stream source ) : System

Open a GVR texture from a stream.

GvrTexture ( Stream source, int length ) : System

Open a GVR texture from a stream.

GvrTexture ( byte source ) : System

Open a GVR texture from a byte array.

GvrTexture ( byte source, int offset, int length ) : System

Open a GVR texture from a byte array.

GvrTexture ( string file ) : System

Open a GVR texture from a file.

Is ( Stream source ) : bool

Determines if this is a GVR texture.

Is ( Stream source, int length ) : bool

Determines if this is a GVR texture.

Is ( byte source ) : bool

Determines if this is a GVR texture.

Is ( byte source, int offset, int length ) : bool

Determines if this is a GVR texture.

Is ( string file ) : bool

Determines if this is a GVR texture.

SetPalette ( VrSharp.GvrTexture.GvpPalette palette ) : void

Set the palette data from an external palette file.

보호된 메소드들

메소드 설명
Initalize ( ) : void

메소드 상세

GvrTexture() 공개 메소드

Open a GVR texture from a stream.
public GvrTexture ( Stream source ) : System
source Stream Stream that contains the texture data.
리턴 System

GvrTexture() 공개 메소드

Open a GVR texture from a stream.
public GvrTexture ( Stream source, int length ) : System
source Stream Stream that contains the texture data.
length int Number of bytes to read.
리턴 System

GvrTexture() 공개 메소드

Open a GVR texture from a byte array.
public GvrTexture ( byte source ) : System
source byte Byte array that contains the texture data.
리턴 System

GvrTexture() 공개 메소드

Open a GVR texture from a byte array.
public GvrTexture ( byte source, int offset, int length ) : System
source byte Byte array that contains the texture data.
offset int Offset of the texture in the array.
length int Number of bytes to read.
리턴 System

GvrTexture() 공개 메소드

Open a GVR texture from a file.
public GvrTexture ( string file ) : System
file string Filename of the file that contains the texture data.
리턴 System

Initalize() 보호된 메소드

protected Initalize ( ) : void
리턴 void

Is() 공개 정적인 메소드

Determines if this is a GVR texture.
public static Is ( Stream source ) : bool
source Stream The stream to read from. The stream position is not changed.
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a GVR texture.
public static Is ( Stream source, int length ) : bool
source Stream The stream to read from. The stream position is not changed.
length int Number of bytes to read.
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a GVR texture.
public static Is ( byte source ) : bool
source byte Byte array containing the data.
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a GVR texture.
public static Is ( byte source, int offset, int length ) : bool
source byte Byte array containing the data.
offset int The offset in the byte array to start at.
length int Length of the data (in bytes).
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a GVR texture.
public static Is ( string file ) : bool
file string Filename of the file that contains the data.
리턴 bool

SetPalette() 공개 메소드

Set the palette data from an external palette file.
public SetPalette ( VrSharp.GvrTexture.GvpPalette palette ) : void
palette VrSharp.GvrTexture.GvpPalette
리턴 void