Свойство | Тип | Описание | |
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w | |||
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y | |||
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Метод | Описание | |
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Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
Inverse ( |
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MatrixFromQuatVec ( |
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MatrixLookAt ( float3 eye, float3 at, float3 up ) : |
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MatrixPerspectiveFov ( float fovy, float aspect, float zn, float zf ) : |
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MatrixRigidInverse ( |
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MatrixRotationZ ( float angle_radians ) : |
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MatrixTranslation ( float3 t ) : |
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MatrixTranspose ( |
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float4x4 ( ) : System | ||
float4x4 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System | ||
float4x4 ( |
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float4x4 ( |
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operator ( ) : bool | ||
operator ( ) : |
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this ( int i ) : |
public static Inverse ( |
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m | ||
Результат |
public static MatrixFromQuatVec ( |
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q | ||
v | float3 | |
Результат |
public static MatrixLookAt ( float3 eye, float3 at, float3 up ) : |
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eye | float3 | |
at | float3 | |
up | float3 | |
Результат |
public static MatrixPerspectiveFov ( float fovy, float aspect, float zn, float zf ) : |
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fovy | float | |
aspect | float | |
zn | float | |
zf | float | |
Результат |
public static MatrixRigidInverse ( |
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m | ||
Результат |
public static MatrixRotationZ ( float angle_radians ) : |
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angle_radians | float | |
Результат |
public static MatrixTranslation ( float3 t ) : |
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t | float3 | |
Результат |
public static MatrixTranspose ( |
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m | ||
Результат |
public float4x4 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System | ||
m00 | float | |
m01 | float | |
m02 | float | |
m03 | float | |
m10 | float | |
m11 | float | |
m12 | float | |
m13 | float | |
m20 | float | |
m21 | float | |
m22 | float | |
m23 | float | |
m30 | float | |
m31 | float | |
m32 | float | |
m33 | float | |
Результат | System |
public float4x4 ( |
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_x | ||
_y | ||
_z | ||
_w | ||
Результат | System |