C# Class Universe.Physics.ConvexDecompositionDotNet.float4x4

Datei anzeigen Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Public Properties

Property Type Description
w float4
x float4
y float4
z float4

Public Methods

Method Description
Equals ( object obj ) : bool
GetHashCode ( ) : int
Inverse ( float4x4 m ) : float4x4
MatrixFromQuatVec ( Quaternion q, float3 v ) : float4x4
MatrixLookAt ( float3 eye, float3 at, float3 up ) : float4x4
MatrixPerspectiveFov ( float fovy, float aspect, float zn, float zf ) : float4x4
MatrixRigidInverse ( float4x4 m ) : float4x4
MatrixRotationZ ( float angle_radians ) : float4x4
MatrixTranslation ( float3 t ) : float4x4
MatrixTranspose ( float4x4 m ) : float4x4
float4x4 ( ) : System
float4x4 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System
float4x4 ( float4 _x, float4 _y, float4 _z, float4 _w ) : System
float4x4 ( float4x4 m ) : System
operator ( ) : bool
operator ( ) : float4x4
this ( int i ) : float4

Method Details

Equals() public method

public Equals ( object obj ) : bool
obj object
return bool

GetHashCode() public method

public GetHashCode ( ) : int
return int

Inverse() public static method

public static Inverse ( float4x4 m ) : float4x4
m float4x4
return float4x4

MatrixFromQuatVec() public static method

public static MatrixFromQuatVec ( Quaternion q, float3 v ) : float4x4
q Quaternion
v float3
return float4x4

MatrixLookAt() public static method

public static MatrixLookAt ( float3 eye, float3 at, float3 up ) : float4x4
eye float3
at float3
up float3
return float4x4

MatrixPerspectiveFov() public static method

public static MatrixPerspectiveFov ( float fovy, float aspect, float zn, float zf ) : float4x4
fovy float
aspect float
zn float
zf float
return float4x4

MatrixRigidInverse() public static method

public static MatrixRigidInverse ( float4x4 m ) : float4x4
m float4x4
return float4x4

MatrixRotationZ() public static method

public static MatrixRotationZ ( float angle_radians ) : float4x4
angle_radians float
return float4x4

MatrixTranslation() public static method

public static MatrixTranslation ( float3 t ) : float4x4
t float3
return float4x4

MatrixTranspose() public static method

public static MatrixTranspose ( float4x4 m ) : float4x4
m float4x4
return float4x4

float4x4() public method

public float4x4 ( ) : System
return System

float4x4() public method

public float4x4 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System
m00 float
m01 float
m02 float
m03 float
m10 float
m11 float
m12 float
m13 float
m20 float
m21 float
m22 float
m23 float
m30 float
m31 float
m32 float
m33 float
return System

float4x4() public method

public float4x4 ( float4 _x, float4 _y, float4 _z, float4 _w ) : System
_x float4
_y float4
_z float4
_w float4
return System

float4x4() public method

public float4x4 ( float4x4 m ) : System
m float4x4
return System

operator() public static method

public static operator ( ) : bool
return bool

operator() public static method

public static operator ( ) : float4x4
return float4x4

this() public method

public this ( int i ) : float4
i int
return float4

Property Details

w public_oe property

public float4,Universe.Physics.ConvexDecompositionDotNet w
return float4

x public_oe property

public float4,Universe.Physics.ConvexDecompositionDotNet x
return float4

y public_oe property

public float4,Universe.Physics.ConvexDecompositionDotNet y
return float4

z public_oe property

public float4,Universe.Physics.ConvexDecompositionDotNet z
return float4