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메소드 | 설명 | |
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Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
Inverse ( |
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MatrixFromQuatVec ( |
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MatrixLookAt ( float3 eye, float3 at, float3 up ) : |
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MatrixPerspectiveFov ( float fovy, float aspect, float zn, float zf ) : |
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MatrixRigidInverse ( |
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MatrixRotationZ ( float angle_radians ) : |
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MatrixTranslation ( float3 t ) : |
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MatrixTranspose ( |
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float4x4 ( ) : System | ||
float4x4 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System | ||
float4x4 ( |
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float4x4 ( |
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operator ( ) : bool | ||
operator ( ) : |
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this ( int i ) : |
public static MatrixFromQuatVec ( |
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q | ||
v | float3 | |
리턴 |
public static MatrixLookAt ( float3 eye, float3 at, float3 up ) : |
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eye | float3 | |
at | float3 | |
up | float3 | |
리턴 |
public static MatrixPerspectiveFov ( float fovy, float aspect, float zn, float zf ) : |
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fovy | float | |
aspect | float | |
zn | float | |
zf | float | |
리턴 |
public static MatrixRigidInverse ( |
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m | ||
리턴 |
public static MatrixRotationZ ( float angle_radians ) : |
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angle_radians | float | |
리턴 |
public static MatrixTranslation ( float3 t ) : |
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t | float3 | |
리턴 |
public static MatrixTranspose ( |
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m | ||
리턴 |
public float4x4 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System | ||
m00 | float | |
m01 | float | |
m02 | float | |
m03 | float | |
m10 | float | |
m11 | float | |
m12 | float | |
m13 | float | |
m20 | float | |
m21 | float | |
m22 | float | |
m23 | float | |
m30 | float | |
m31 | float | |
m32 | float | |
m33 | float | |
리턴 | System |
public float4x4 ( |
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_x | ||
_y | ||
_z | ||
_w | ||
리턴 | System |