Метод | Описание | |
---|---|---|
AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
GenerateWorldView ( System.Vector3 pos, System.Vector3 rot, float fov, int width, int height, bool usetex ) : byte[] | ||
Initialize ( IConfigSource config ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
SaveRegionWorldMapTile ( IScene scene, string fileName, int size ) : void | ||
SaveRegionWorldView ( IScene scene, string fileName, float fieldOfView ) : void |
Метод | Описание | |
---|---|---|
HandleSaveWorldTile ( IScene scene, string cmdparams ) : void | ||
HandleSaveWorldview ( IScene scene, string cmdparams ) : void |
Метод | Описание | |
---|---|---|
CreateCacheDirectories ( string cacheDir ) : void | ||
ResizeBitmap ( Image b, int nWidth, int nHeight, string name ) : Bitmap |
public GenerateWorldView ( System.Vector3 pos, System.Vector3 rot, float fov, int width, int height, bool usetex ) : byte[] | ||
pos | System.Vector3 | |
rot | System.Vector3 | |
fov | float | |
width | int | |
height | int | |
usetex | bool | |
Результат | byte[] |
protected HandleSaveWorldTile ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
Результат | void |
protected HandleSaveWorldview ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
Результат | void |
public Initialize ( IConfigSource config ) : void | ||
config | IConfigSource | |
Результат | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public SaveRegionWorldMapTile ( IScene scene, string fileName, int size ) : void | ||
scene | IScene | |
fileName | string | |
size | int | |
Результат | void |
public SaveRegionWorldView ( IScene scene, string fileName, float fieldOfView ) : void | ||
scene | IScene | |
fileName | string | |
fieldOfView | float | |
Результат | void |