C# Class Universe.Modules.WorldView.WorldViewModule

Inheritance: INonSharedRegionModule
Afficher le fichier Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Méthodes publiques

Méthode Description
AddRegion ( IScene scene ) : void
Close ( ) : void
GenerateWorldView ( System.Vector3 pos, System.Vector3 rot, float fov, int width, int height, bool usetex ) : byte[]
Initialize ( IConfigSource config ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void
SaveRegionWorldMapTile ( IScene scene, string fileName, int size ) : void
SaveRegionWorldView ( IScene scene, string fileName, float fieldOfView ) : void

Méthodes protégées

Méthode Description
HandleSaveWorldTile ( IScene scene, string cmdparams ) : void
HandleSaveWorldview ( IScene scene, string cmdparams ) : void

Private Methods

Méthode Description
CreateCacheDirectories ( string cacheDir ) : void
ResizeBitmap ( Image b, int nWidth, int nHeight, string name ) : Bitmap

Method Details

AddRegion() public méthode

public AddRegion ( IScene scene ) : void
scene IScene
Résultat void

Close() public méthode

public Close ( ) : void
Résultat void

GenerateWorldView() public méthode

public GenerateWorldView ( System.Vector3 pos, System.Vector3 rot, float fov, int width, int height, bool usetex ) : byte[]
pos System.Vector3
rot System.Vector3
fov float
width int
height int
usetex bool
Résultat byte[]

HandleSaveWorldTile() protected méthode

protected HandleSaveWorldTile ( IScene scene, string cmdparams ) : void
scene IScene
cmdparams string
Résultat void

HandleSaveWorldview() protected méthode

protected HandleSaveWorldview ( IScene scene, string cmdparams ) : void
scene IScene
cmdparams string
Résultat void

Initialize() public méthode

public Initialize ( IConfigSource config ) : void
config IConfigSource
Résultat void

RegionLoaded() public méthode

public RegionLoaded ( IScene scene ) : void
scene IScene
Résultat void

RemoveRegion() public méthode

public RemoveRegion ( IScene scene ) : void
scene IScene
Résultat void

SaveRegionWorldMapTile() public méthode

public SaveRegionWorldMapTile ( IScene scene, string fileName, int size ) : void
scene IScene
fileName string
size int
Résultat void

SaveRegionWorldView() public méthode

public SaveRegionWorldView ( IScene scene, string fileName, float fieldOfView ) : void
scene IScene
fileName string
fieldOfView float
Résultat void