Метод | Описание | |
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AddRegion ( IScene scene ) : void | ||
ArchiveRegion ( Stream saveStream ) : void | ||
ArchiveRegion ( Stream saveStream, System.Guid requestId ) : void | ||
ArchiveRegion ( string savePath ) : void | ||
ArchiveRegion ( string savePath, System.Guid requestId, string permissions ) : void | ||
Close ( ) : void | ||
DearchiveRegion ( Stream loadStream ) : bool | ||
DearchiveRegion ( Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool | ||
DearchiveRegion ( string loadPath ) : bool | ||
DearchiveRegion ( string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool | ||
HandleLoadOarConsoleCommand ( string cmdparams ) : bool |
Load a whole region from an opensimulator archive.
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HandleSaveOarConsoleCommand ( string cmdparams ) : void |
Save a region to a file, including all the assets needed to restore it.
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Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void |
public ArchiveRegion ( Stream saveStream ) : void | ||
saveStream | Stream | |
Результат | void |
public ArchiveRegion ( Stream saveStream, System.Guid requestId ) : void | ||
saveStream | Stream | |
requestId | System.Guid | |
Результат | void |
public ArchiveRegion ( string savePath ) : void | ||
savePath | string | |
Результат | void |
public ArchiveRegion ( string savePath, System.Guid requestId, string permissions ) : void | ||
savePath | string | |
requestId | System.Guid | |
permissions | string | |
Результат | void |
public DearchiveRegion ( Stream loadStream ) : bool | ||
loadStream | Stream | |
Результат | bool |
public DearchiveRegion ( Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool | ||
loadStream | Stream | |
merge | bool | |
skipAssets | bool | |
skipTerrain | bool | |
offsetX | int | |
offsetY | int | |
offsetZ | int | |
flipX | bool | |
flipY | bool | |
useParcelOwnership | bool | |
checkOwnership | bool | |
Результат | bool |
public DearchiveRegion ( string loadPath ) : bool | ||
loadPath | string | |
Результат | bool |
public DearchiveRegion ( string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool | ||
loadPath | string | |
merge | bool | |
skipAssets | bool | |
skipTerrain | bool | |
offsetX | int | |
offsetY | int | |
offsetZ | int | |
flipX | bool | |
flipY | bool | |
useParcelOwnership | bool | |
checkOwnership | bool | |
Результат | bool |
public HandleLoadOarConsoleCommand ( string cmdparams ) : bool | ||
cmdparams | string | |
Результат | bool |
public HandleSaveOarConsoleCommand ( string cmdparams ) : void | ||
cmdparams | string | |
Результат | void |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
Результат | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |