C# Class Universe.Modules.Archivers.ArchiverModule

This module loads and saves Virtual Universe region archives
Inheritance: INonSharedRegionModule, IRegionArchiverModule
Mostra file Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddRegion ( IScene scene ) : void
ArchiveRegion ( Stream saveStream ) : void
ArchiveRegion ( Stream saveStream, System.Guid requestId ) : void
ArchiveRegion ( string savePath ) : void
ArchiveRegion ( string savePath, System.Guid requestId, string permissions ) : void
Close ( ) : void
DearchiveRegion ( Stream loadStream ) : bool
DearchiveRegion ( Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
DearchiveRegion ( string loadPath ) : bool
DearchiveRegion ( string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
HandleLoadOarConsoleCommand ( string cmdparams ) : bool

Load a whole region from an opensimulator archive.

HandleSaveOarConsoleCommand ( string cmdparams ) : void

Save a region to a file, including all the assets needed to restore it.

Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void

Method Details

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

ArchiveRegion() public method

public ArchiveRegion ( Stream saveStream ) : void
saveStream Stream
return void

ArchiveRegion() public method

public ArchiveRegion ( Stream saveStream, System.Guid requestId ) : void
saveStream Stream
requestId System.Guid
return void

ArchiveRegion() public method

public ArchiveRegion ( string savePath ) : void
savePath string
return void

ArchiveRegion() public method

public ArchiveRegion ( string savePath, System.Guid requestId, string permissions ) : void
savePath string
requestId System.Guid
permissions string
return void

Close() public method

public Close ( ) : void
return void

DearchiveRegion() public method

public DearchiveRegion ( Stream loadStream ) : bool
loadStream Stream
return bool

DearchiveRegion() public method

public DearchiveRegion ( Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
loadStream Stream
merge bool
skipAssets bool
skipTerrain bool
offsetX int
offsetY int
offsetZ int
flipX bool
flipY bool
useParcelOwnership bool
checkOwnership bool
return bool

DearchiveRegion() public method

public DearchiveRegion ( string loadPath ) : bool
loadPath string
return bool

DearchiveRegion() public method

public DearchiveRegion ( string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
loadPath string
merge bool
skipAssets bool
skipTerrain bool
offsetX int
offsetY int
offsetZ int
flipX bool
flipY bool
useParcelOwnership bool
checkOwnership bool
return bool

HandleLoadOarConsoleCommand() public method

Load a whole region from an opensimulator archive.
public HandleLoadOarConsoleCommand ( string cmdparams ) : bool
cmdparams string
return bool

HandleSaveOarConsoleCommand() public method

Save a region to a file, including all the assets needed to restore it.
public HandleSaveOarConsoleCommand ( string cmdparams ) : void
cmdparams string
return void

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void