C# 클래스 Universe.Modules.Archivers.ArchiverModule

This module loads and saves Virtual Universe region archives
상속: INonSharedRegionModule, IRegionArchiverModule
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe

공개 메소드들

메소드 설명
AddRegion ( IScene scene ) : void
ArchiveRegion ( Stream saveStream ) : void
ArchiveRegion ( Stream saveStream, System.Guid requestId ) : void
ArchiveRegion ( string savePath ) : void
ArchiveRegion ( string savePath, System.Guid requestId, string permissions ) : void
Close ( ) : void
DearchiveRegion ( Stream loadStream ) : bool
DearchiveRegion ( Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
DearchiveRegion ( string loadPath ) : bool
DearchiveRegion ( string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
HandleLoadOarConsoleCommand ( string cmdparams ) : bool

Load a whole region from an opensimulator archive.

HandleSaveOarConsoleCommand ( string cmdparams ) : void

Save a region to a file, including all the assets needed to restore it.

Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void

메소드 상세

AddRegion() 공개 메소드

public AddRegion ( IScene scene ) : void
scene IScene
리턴 void

ArchiveRegion() 공개 메소드

public ArchiveRegion ( Stream saveStream ) : void
saveStream Stream
리턴 void

ArchiveRegion() 공개 메소드

public ArchiveRegion ( Stream saveStream, System.Guid requestId ) : void
saveStream Stream
requestId System.Guid
리턴 void

ArchiveRegion() 공개 메소드

public ArchiveRegion ( string savePath ) : void
savePath string
리턴 void

ArchiveRegion() 공개 메소드

public ArchiveRegion ( string savePath, System.Guid requestId, string permissions ) : void
savePath string
requestId System.Guid
permissions string
리턴 void

Close() 공개 메소드

public Close ( ) : void
리턴 void

DearchiveRegion() 공개 메소드

public DearchiveRegion ( Stream loadStream ) : bool
loadStream Stream
리턴 bool

DearchiveRegion() 공개 메소드

public DearchiveRegion ( Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
loadStream Stream
merge bool
skipAssets bool
skipTerrain bool
offsetX int
offsetY int
offsetZ int
flipX bool
flipY bool
useParcelOwnership bool
checkOwnership bool
리턴 bool

DearchiveRegion() 공개 메소드

public DearchiveRegion ( string loadPath ) : bool
loadPath string
리턴 bool

DearchiveRegion() 공개 메소드

public DearchiveRegion ( string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : bool
loadPath string
merge bool
skipAssets bool
skipTerrain bool
offsetX int
offsetY int
offsetZ int
flipX bool
flipY bool
useParcelOwnership bool
checkOwnership bool
리턴 bool

HandleLoadOarConsoleCommand() 공개 메소드

Load a whole region from an opensimulator archive.
public HandleLoadOarConsoleCommand ( string cmdparams ) : bool
cmdparams string
리턴 bool

HandleSaveOarConsoleCommand() 공개 메소드

Save a region to a file, including all the assets needed to restore it.
public HandleSaveOarConsoleCommand ( string cmdparams ) : void
cmdparams string
리턴 void

Initialize() 공개 메소드

public Initialize ( IConfigSource source ) : void
source IConfigSource
리턴 void

RegionLoaded() 공개 메소드

public RegionLoaded ( IScene scene ) : void
scene IScene
리턴 void

RemoveRegion() 공개 메소드

public RemoveRegion ( IScene scene ) : void
scene IScene
리턴 void