Свойство | Тип | Описание | |
---|---|---|---|
currentLevel | uint |
Метод | Описание | |
---|---|---|
CollisionChange ( ) : void | ||
DumpFood ( ) : void | ||
HandleInput ( SGDE game, InputComponent input ) : void | ||
Player ( ) : System | ||
Player ( Vector2 position ) : System | ||
Player ( float x, float y ) : System | ||
Update ( |
Метод | Описание | |
---|---|---|
GetIntersectionRectangle ( |
||
SetUpCollision ( ) : void |
Метод | Описание | |
---|---|---|
CameraBound ( ) : Vector2 |
protected static GetIntersectionRectangle ( |
||
A | ||
B | ||
Результат | Vector2 |
public HandleInput ( SGDE game, InputComponent input ) : void | ||
game | SGDE | |
input | InputComponent | |
Результат | void |
public Player ( Vector2 position ) : System | ||
position | Vector2 | |
Результат | System |
public Player ( float x, float y ) : System | ||
x | float | |
y | float | |
Результат | System |
public Update ( |
||
gameTime | ||
Результат | void |