프로퍼티 | 타입 | 설명 | |
---|---|---|---|
currentLevel | uint |
메소드 | 설명 | |
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CollisionChange ( ) : void | ||
DumpFood ( ) : void | ||
HandleInput ( SGDE game, InputComponent input ) : void | ||
Player ( ) : System | ||
Player ( Vector2 position ) : System | ||
Player ( float x, float y ) : System | ||
Update ( |
메소드 | 설명 | |
---|---|---|
GetIntersectionRectangle ( |
||
SetUpCollision ( ) : void |
메소드 | 설명 | |
---|---|---|
CameraBound ( ) : Vector2 |
protected static GetIntersectionRectangle ( |
||
A | ||
B | ||
리턴 | Vector2 |
public HandleInput ( SGDE game, InputComponent input ) : void | ||
game | SGDE | |
input | InputComponent | |
리턴 | void |
public Update ( |
||
gameTime | ||
리턴 | void |