Метод | Описание | |
---|---|---|
CollisionChange ( ) : void | ||
Enemy ( ) : System | ||
Enemy ( Vector2 position ) : System | ||
Enemy ( float x, float y ) : System | ||
Update ( |
Метод | Описание | |
---|---|---|
GetIntersectionRectangle ( |
public Enemy ( Vector2 position ) : System | ||
position | Vector2 | |
Результат | System |
protected static GetIntersectionRectangle ( |
||
A | ||
B | ||
Результат | Vector2 |
public Update ( |
||
gameTime | ||
Результат | void |