Method | Description | |
---|---|---|
CollisionChange ( ) : void | ||
Enemy ( ) : System | ||
Enemy ( Vector2 position ) : System | ||
Enemy ( float x, float y ) : System | ||
Update ( |
Method | Description | |
---|---|---|
GetIntersectionRectangle ( |
protected static GetIntersectionRectangle ( |
||
A | ||
B | ||
return | Vector2 |
public Update ( |
||
gameTime | ||
return | void |