C# Класс Tutorial.Cursor

Наследование: UnityEngine.MonoBehaviour
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Открытые свойства

Свойство Тип Описание
buttonPressedElapsedTime float
cursorGroup UnityEngine.CanvasGroup
endingPosition UnityEngine.Vector3
icon CursorButtonIcon
isAppearing bool
isButtonHeld bool
isButtonPressed bool
isPanning bool
panningElapsedTime float
rectTransform UnityEngine.RectTransform
startingPosition UnityEngine.Vector3

Открытые методы

Метод Описание
Appear ( ) : void
Disappear ( ) : void
DragSelectionBox ( Camera main, CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : void
OnDrawGizmos ( ) : void
OnDrawGizmosSelected ( ) : void
PanCursor ( CursorPanGroup group, CursorButton button ) : bool

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.

PanCursor ( Vector3 start, Vector3 end ) : bool

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.

PanCursorWithAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : bool
PanCursorWithHeldAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName, bool heldFlag ) : bool
Start ( ) : void
Update ( ) : void

Приватные методы

Метод Описание
CursorClickAnimation ( ) : void
CursorDragAnimation ( ) : void
HeldButtonRelease ( ) : void

Описание методов

Appear() публичный Метод

public Appear ( ) : void
Результат void

Disappear() публичный Метод

public Disappear ( ) : void
Результат void

DragSelectionBox() публичный Метод

public DragSelectionBox ( Camera main, CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : void
main UnityEngine.Camera
group CursorPanGroup
button CursorButton
manager TutorialAIManager
delayTime float
methodName string
Результат void

OnDrawGizmos() публичный Метод

public OnDrawGizmos ( ) : void
Результат void

OnDrawGizmosSelected() публичный Метод

public OnDrawGizmosSelected ( ) : void
Результат void

PanCursor() публичный Метод

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.
public PanCursor ( CursorPanGroup group, CursorButton button ) : bool
group CursorPanGroup
button CursorButton
Результат bool

PanCursor() публичный Метод

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.
public PanCursor ( Vector3 start, Vector3 end ) : bool
start UnityEngine.Vector3 Vector3 position to indicate where the cursor begins the panning animation.
end UnityEngine.Vector3 Vector3 position to indicate where the cursor ends in the panning animation.
Результат bool

PanCursorWithAction() публичный Метод

public PanCursorWithAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : bool
group CursorPanGroup
button CursorButton
manager TutorialAIManager
delayTime float
methodName string
Результат bool

PanCursorWithHeldAction() публичный Метод

public PanCursorWithHeldAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName, bool heldFlag ) : bool
group CursorPanGroup
button CursorButton
manager TutorialAIManager
delayTime float
methodName string
heldFlag bool
Результат bool

Start() публичный Метод

public Start ( ) : void
Результат void

Update() публичный Метод

public Update ( ) : void
Результат void

Описание свойств

buttonPressedElapsedTime публичное свойство

public float buttonPressedElapsedTime
Результат float

cursorGroup публичное свойство

public CanvasGroup,UnityEngine cursorGroup
Результат UnityEngine.CanvasGroup

endingPosition публичное свойство

public Vector3,UnityEngine endingPosition
Результат UnityEngine.Vector3

icon публичное свойство

public CursorButtonIcon,Tutorial icon
Результат CursorButtonIcon

isAppearing публичное свойство

public bool isAppearing
Результат bool

isButtonHeld публичное свойство

public bool isButtonHeld
Результат bool

isButtonPressed публичное свойство

public bool isButtonPressed
Результат bool

isPanning публичное свойство

public bool isPanning
Результат bool

panningElapsedTime публичное свойство

public float panningElapsedTime
Результат float

rectTransform публичное свойство

public RectTransform,UnityEngine rectTransform
Результат UnityEngine.RectTransform

startingPosition публичное свойство

public Vector3,UnityEngine startingPosition
Результат UnityEngine.Vector3