C# 클래스 Tutorial.Cursor

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: tommai78101/Multiplier

공개 프로퍼티들

프로퍼티 타입 설명
buttonPressedElapsedTime float
cursorGroup UnityEngine.CanvasGroup
endingPosition UnityEngine.Vector3
icon CursorButtonIcon
isAppearing bool
isButtonHeld bool
isButtonPressed bool
isPanning bool
panningElapsedTime float
rectTransform UnityEngine.RectTransform
startingPosition UnityEngine.Vector3

공개 메소드들

메소드 설명
Appear ( ) : void
Disappear ( ) : void
DragSelectionBox ( Camera main, CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : void
OnDrawGizmos ( ) : void
OnDrawGizmosSelected ( ) : void
PanCursor ( CursorPanGroup group, CursorButton button ) : bool

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.

PanCursor ( Vector3 start, Vector3 end ) : bool

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.

PanCursorWithAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : bool
PanCursorWithHeldAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName, bool heldFlag ) : bool
Start ( ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
CursorClickAnimation ( ) : void
CursorDragAnimation ( ) : void
HeldButtonRelease ( ) : void

메소드 상세

Appear() 공개 메소드

public Appear ( ) : void
리턴 void

Disappear() 공개 메소드

public Disappear ( ) : void
리턴 void

DragSelectionBox() 공개 메소드

public DragSelectionBox ( Camera main, CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : void
main UnityEngine.Camera
group CursorPanGroup
button CursorButton
manager TutorialAIManager
delayTime float
methodName string
리턴 void

OnDrawGizmos() 공개 메소드

public OnDrawGizmos ( ) : void
리턴 void

OnDrawGizmosSelected() 공개 메소드

public OnDrawGizmosSelected ( ) : void
리턴 void

PanCursor() 공개 메소드

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.
public PanCursor ( CursorPanGroup group, CursorButton button ) : bool
group CursorPanGroup
button CursorButton
리턴 bool

PanCursor() 공개 메소드

True if the cursor is already panning, and I do not want to disturb the panning in progress. False if the cursor has finished panning, and there's nothing else to do.
public PanCursor ( Vector3 start, Vector3 end ) : bool
start UnityEngine.Vector3 Vector3 position to indicate where the cursor begins the panning animation.
end UnityEngine.Vector3 Vector3 position to indicate where the cursor ends in the panning animation.
리턴 bool

PanCursorWithAction() 공개 메소드

public PanCursorWithAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName ) : bool
group CursorPanGroup
button CursorButton
manager TutorialAIManager
delayTime float
methodName string
리턴 bool

PanCursorWithHeldAction() 공개 메소드

public PanCursorWithHeldAction ( CursorPanGroup group, CursorButton button, TutorialAIManager manager, float delayTime, string methodName, bool heldFlag ) : bool
group CursorPanGroup
button CursorButton
manager TutorialAIManager
delayTime float
methodName string
heldFlag bool
리턴 bool

Start() 공개 메소드

public Start ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void

프로퍼티 상세

buttonPressedElapsedTime 공개적으로 프로퍼티

public float buttonPressedElapsedTime
리턴 float

cursorGroup 공개적으로 프로퍼티

public CanvasGroup,UnityEngine cursorGroup
리턴 UnityEngine.CanvasGroup

endingPosition 공개적으로 프로퍼티

public Vector3,UnityEngine endingPosition
리턴 UnityEngine.Vector3

icon 공개적으로 프로퍼티

public CursorButtonIcon,Tutorial icon
리턴 CursorButtonIcon

isAppearing 공개적으로 프로퍼티

public bool isAppearing
리턴 bool

isButtonHeld 공개적으로 프로퍼티

public bool isButtonHeld
리턴 bool

isButtonPressed 공개적으로 프로퍼티

public bool isButtonPressed
리턴 bool

isPanning 공개적으로 프로퍼티

public bool isPanning
리턴 bool

panningElapsedTime 공개적으로 프로퍼티

public float panningElapsedTime
리턴 float

rectTransform 공개적으로 프로퍼티

public RectTransform,UnityEngine rectTransform
리턴 UnityEngine.RectTransform

startingPosition 공개적으로 프로퍼티

public Vector3,UnityEngine startingPosition
리턴 UnityEngine.Vector3