Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates. When it isn't, then you have to maintain all matrices in the scene yourself.
publicboolautoUpdate
Результат
bool
fog публичное свойство
A fog instance defining the type of fog that affects everything rendered in the scene. Default is null.
publicFog,THREEfog
Результат
Fog
overrideMaterial публичное свойство
If not null, it will force everything in the scene to be rendered with that material. Default is null.