Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates. When it isn't, then you have to maintain all matrices in the scene yourself.
publicboolautoUpdate
return
bool
fog public_oe property
A fog instance defining the type of fog that affects everything rendered in the scene. Default is null.
publicFog,THREEfog
return
Fog
overrideMaterial public_oe property
If not null, it will force everything in the scene to be rendered with that material. Default is null.