Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates. When it isn't, then you have to maintain all matrices in the scene yourself.
publicboolautoUpdate
리턴
bool
fog 공개적으로 프로퍼티
A fog instance defining the type of fog that affects everything rendered in the scene. Default is null.
publicFog,THREEfog
리턴
Fog
overrideMaterial 공개적으로 프로퍼티
If not null, it will force everything in the scene to be rendered with that material. Default is null.